DigiComConsumer - Integrating Digital Competence for Consumers in secondary education through Digital Games Based Learning co creation approach
Overview
Das ERASMUS+ Projekt DigiComConsumer zielt darauf ab, praktische L?sungen für die Einführung der digitalen Verbraucherbildung in Schullehrpl?nen auf der Grundlage des 'Rahmens für digitale Kompetenz für Verbraucher' bereitzustellen.
Objective
The ERASMUS+ project DigiComConsumer aims to provide practical solutions for introducing digital consumer education into school curricula, based on the 'Framework for Digital Literacy for Consumers'. The project aims to provide up-to-date training for teachers, encouraging them to integrate digital learning technologies, use them effectively and apply didactic practices (learning by creating, learning by exploring, problem-based learning). Students' competences as co-creators of the learning process will also be promoted. Teachers should be provided with digital tools for self-assessment and peer assessment.
Key Facts
- Research profile area:
- Transformation and Education
- Project duration:
- 11/2021 - 10/2023
- Contribution to sustainability:
- Quality Education
- Funded by:
- EU
- Website:
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